Catwoman vengeance pc download
You can refocus the viewpoint behind you by switching into first-person mode and switching back out again. Which is hardly suitable in frenetic action situations. As for the first-person mode, it's adequately controllable. Except it's a mode that only encompasses half of your abilities and requires the hassle of switching back and forth between viewpoints to access the rest of your abilities. Batman Vengeance seems to consist mostly of a pulp of subpar bash-on-the-keys beat 'em up sequences and simple puzzles.
The plot adheres quite well to the generally excellent noirish Warner Brothers cartoon and its gothic anime stylings. It's just the bland, sterile action inbetween that's the problem.
Batman, as a concept, exudes atmosphere and comic book effervescence. As a game, the levels are muted by a committed emptiness. The fact that it tries to imitate games such as Metal Gear Solid and fails doesn't help matters.
Horribly trite, unfair and nowhere near excellent. For over 50 years there has existed one constant in the jungle that is Gotham City -- the Batman. Honing his body and mind to perfection, Bruce Wayne took on the mantle of the Bat to ensure the horrible tragedy that befell him as a child would never again happen to another.
Criminals fear him, the law respects him and his peers recognize him as the world's greatest detective. Batman has always answered the call for justice, fighting evildoers from the lowly thug prowling the street to the super-powered villain looking to destroy the city. But no matter what he does to clean up Gotham, the criminals still seem to fester there. In this case, the Joker has set into motion a most insidious plan involving a kidnapping and many bombs.
No sooner does the Dark Knight stop the Joker's deadly game than a more sinister plot emerges, involving members of Batman's rogue's gallery -- Mr. Freeze, Poison Ivy, Harley Quinn. It's going to take a lot of sleuthing and butt whipping to get to the bottom of this mess; good thing you've got all the bat-gadgets you need.
Batman Vengeance is both a first-person AND third-person game. As Batman, players run around the various locations of Gotham City attempting to stop the nefarious plans of the city's worst villains. Starting off, players will watch several of the high quality cutscenes that mimic Batman: The Animated Series. Credits slowly roll as Batman runs though a warehouse where a woman has been tied up beside a bomb. This woman has had her son kidnapped by the Joker, who is demanding five million dollars as a ransom.
The problem is, she's as regular as you and I. Why would the Joker do this? Of course he is crazy, so this only opens more doors for Batman. As soon as the opening concludes, Alfred the butler guides you through a tutorial in the Batcave. Here you may hone your skills at using the Bat-grapple and various other Bat-techniques.
You also have the option to lighten or darken this really dark game. My advice is to lighten the game up a ton AND play in a pitch-black room. One of the biggest flaws of this game is that, while the animation looks great, the entire game is way too dark for its own good.
Batman literally becomes part of the shadows, and I don't mean this in a good way. While adventuring, Batman runs around finding various items to use and dealing with the immediate problems of the area. Jumping in the air, he can hold his cape out and glide along to other areas.
This is a good trick to know in the event of falling to the ground from some ankle-breaking height. Batman has a health gauge that must be monitored due to the damage he takes. To be perfectly honest with you, I felt myself cringing throughout the game. While Batman and the other characters all look good, as do the weapons and vehicles, I don't think the game developers did their homework when it actually came to the Dark Knight.
For example, Batman runs across a small courtyard, jumps up on a barrel and then attempts to jump up onto a freight container, missing it with his foot by mere inches. Pick up any Batman comic and one of the first things you'll notice is Batman's awesome agility and maneuvering. The game's control and effects are so dismal that it's not much fun being Batman.
One would at least expect the ability to jump up and grab onto ledges like Lara Croft, but not even that is possible. I was repeatedly displeased with the poor controls. While I am beating up this game, let me tell you a few other things I was disappointed in. When activating the multitude of Bat-items, the perspective switches to first person and you see Batman use whatever it is you have chosen. The sad part about it is having to toggle through a one-way menu that lists all the items in your inventory, whether or not you are carrying them.
I don't need to tell you how difficult this can be in the middle of a fight or boss-battle. As a matter of fact, once you have defeated the non-important thugs that attack throughout the game, you must handcuff them in order to stop them completely. Otherwise, the thugs will regain consciousness and attack you again. While this isn't an entirely bad idea, the lack of Batcuffs you carry can be somewhat disheartening. I'm certainly not suggesting that Batman have an unlimited supply of equipment, but at least more than three sets of cuffs would be a good idea.
Of course you can find boxes of equipment scattered throughout the area, which again is silly, since it's highly improbable that cases of Bat-a-rangs and Batcuffs would be lying around the city in boxes with Batman symbols on them.
Can you say "stolen? Batman is the consummate Boy Scout, as in "Be prepared. The back of the game box states that Batman can perform over animated moves. Well, don't expect the ultimate fighting character of all time. Batman DOES have over moves, if you consider walking, jumping and standing there to be three of them.
Sure, there are some pretty gnarly fighting moves that you can use to dispatch your foes; Batman is supposed to be one of the world's foremost martial artists. Again, this begs the question: how can the thugs be so darn tough? In the comics, Batman can go through several hired henchmen in mere moments with really cool moves and catlike reflexes. It just doesn't happen that way in the game. Here, when combat is initiated, if there are other bad guys nearby they merely stand there and watch you fight one of their friends, only joining the fray once you have defeated the previous thug.
And, the depiction of the Batcave is an out-and-out triumph. With its waterfalls and hidden rooms, they could have set the entire game inside the sumptuous subterranean hideout of Bruce Wayne instead of just the training level and I would have been happy. But all's not well in Gotham As a console-to-PC port, Batman: Vengeance feels a bit rushed. Colors are sometimes washed-out, cutscenes are sometimes so dark as to be invisible, and the sound occasionally cuts out, particularly during the Joker's monologues.
The art may be fantastic, but these problems get in the way of appreciating it. The gameplay, however, is where the game really seems to fall apart. Many portions of Vengeance are very similar to the old Dragon's Lair, in which Dirk the Knight ran through a dungeon in a predetermined pattern, and your only job was to occasionally tap the joystick in the direction Dirk should jump. Not only was that a rather passive way to play a game, but also unforgiving; if you didn't tap at the EXACT right moment, Dirk died a miserable grisly death.
Thoughts of Dirk came back to me frequently while playing Batman: Vengeance. There are not many choices offered to the player during the game, and the crucial points of control are extremely unforgiving. This causes an endless series of reloads, as you die and die and die again while determining at exactly which point you need to press the jump button.
A perfect example is the bat grapple. A cool toy, to be sure, but the game only lets you use the grapple at certain points to reach very narrowly-defined targets. Meanwhile, tall buildings surround you, mocking you with ledges and cornices that you'd love to grab on to During the vehicle levels, you'll also notice a distinct lack of forethought and good design.
While chasing the Freezecopter in the Batplane, you can spend hours hitting walls in an obstacle-filled Gotham skyline, due to the unforgiving controls. Heaven help you if you were also busy trying to hit the Freezecopter with your weapons.
It turns out you don't need to fire at the copter at all until the final scene of the level, so you might as well save your energy for flying through the obstacles. The game offers you no hint that firing is useless, though, so you'll feel like a fool once you figure it out.
Note: Making players feel hoodwinked is not a good game design decision.
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