Downloading beta crash ios
To learn how do so, please visit Chromebook support. Ok, got it. Menu Menu. Download Chrome Canary. Nightly build for developers Get on the bleeding edge of the web. Windows XP and Vista are no longer supported. Please switch to a supported OS to download Chrome Canary. Click here to get Chrome Stable. For Mac OS X Ok, got it. Menu Menu. Download Chrome Beta. Try new features with Chrome Beta Feeling adventurous? Windows XP and Vista are no longer supported. Please switch to a supported OS to download Chrome Beta.
Click here to get Chrome Stable. Animation: Fixed an issue where AnimationClip. Animation: Fixed an issue where querying clips in partially-loaded Override Controllers would crash , Animation: Fixed Animation Window crashing when previewing a disabled game object.
Animation: Fixed animator glitch just after instantiation Animation: Fixed crash if there's a cycle in an animation graph Animation: Fixed crash when opening animator window on bad animator controller setup Animation: Fixed crash when selecting a faulty bone after AutoMap in avatar configurator.
Animation: Fixed erroneous range when changing orders of sprite keyframes in AnimationClip Asset Import: Changed the icon of the assets generated using ScriptedImporters to match the icon of other model files. Asset Import: Clamp the global scale in ModelImporter to at most 10 digits. Asset Import: Fix Missing Avatar assignement in older projects Asset Import: Fixed error when selecting multiple fbx with different Material settings.
Multi-selection is not supported on this panel. Asset Import: Fixed Sprite asset references are missing after upgrading Asset Import: The ModelImporter "Use File Scale" property was not showing the multiple different values checkbox in multiple selection.
Audio: AudioSource. GetSpatializerFloat and AudioSource. SetSpatializerFloat can now be called successfully before an AudioSource is played. Audio: Fixed audio importing of very short audio files which previously caused importer errors. Audio: Fixed regression where time spent in profiler collecting audio data depended on the number of audio clips that had audio data loaded. Audio: Fixed the tree view for Audio Mixer groups in the Output object selector. Build Pipeline: Fixed an issue where PlayerSettings.
Build Pipeline: Fixed an object ordering indeterminism issue in the results returned by ContentBuildInterface. Build Pipeline: Unload asset bundles before building a player or other asset bundles.
This prevents building objects loaded out of asset bundles into a second build which could cause unexpected behavior. Build Pipeline: Will remove duplicate mono folder in Mac Standalone builds, removing around kb of unneeded data from builds. DX Fixed a crash with memory allocation issues when using a camera with the depth or don't clear flags DX Fixed where test runner crashes while running test containing RenderTexture instantiation from command prompt Editor: Added a mechanism for displaying an error message when any of the recent projects contain an invalid or missing ProjectSettings.
Editor: All desktop platforms, editor and player, now have consistent logfile option handling. For most platforms this should mean no change, just improved handling of edge cases and scenarios with logfile parameter.
Editor: Android release builds don't forward network traffic to device anymore Editor: case Fixed issue where lines were not drawn when using Handles.
DrawDottedLine in a custom inspector Editor: Changed the way fallback fonts are selected to improve availability of Unicode glyphs Editor: Creating a new material while an item is selected in scene could yield "IndexOutOfRange" errors , Editor: Domain reloads will no longer cause prefab override components addition, removals to vanish in the inspector window Editor: Ensure assembly definitions cannot be named as any predefined assembly names.
Editor: Fix a crash when using hyperlink tag without the closing tag. Editor: Fix an issue where asset store window could turn blank when redocking Editor: Fix an issue where custom editors with scrollviews would be squashed in the inspector window Editor: Fix crash when calling DestroyImmediate on components in component context menu callback while having multiple game objects selected Editor: Fix crash when launching Editor on Mac with -batchmode as first argument Editor: Fix crash when using keyboard shortcuts with Mac Editor while Unity project is loading Editor: Fix crash while setting version control mode to visible meta files , Editor: Fix empty strings causing textfield crash Editor: Fix Exceptions raised and Inspector is broken after user removes a component from multiselected GameObjects , Editor: Fix for empty Editor Settings password fields still returning asterisks for empty fields.
Editor: Fix game view dimensions Editor: Fix Game view layout not changing when paused Editor: Fix incorrect insertion of game objects in the hierarchy in particular workflow Editor: Fix Inspector Window's uxml contains strings that are no longer localized , Editor: fix minmaxslider dragelement position, set it absolute used to be relative, which broke layout Editor: Fix selecting items with duplicate names in test hierarchy of Test Runner window , Editor: Fix SettingsWindow layout breaks from Editor: Fix unhideable material's render queue for scriptable render pipelines using shadergraph.
Editor: Fix Unity crash when save assets dialog is displayed for exiting the editor. Editor: Fix: Copying and pasting selected text copies an additional letter that is not selected , Editor: Fixed a bug where Linux Editor inspector didn't activate items with space bar input Editor: Fixed an issue where Add Component menu is not displayed in some cases.
Editor: Fixed an issue where Editor could crash when closing the Editor while Asset store or services tab is loading. Editor: Fixed an issue where Grouped Layers are categorized separately. Editor: Fixed an issue where preview icon for the material preset flickers Editor: Fixed an issue where Project window scroll bar blinks when the assets from the last row are selected.
Editor: Fixed being able to drag a shortcut entry on a modifier key on the virtual keyboard in the Shortcut Manager , Editor: Fixed color picker ignores the color hex code when copied with Editor: Fixed crash coming from homewindow callback function Editor: Fixed crash when building player with Services enabled, and using.
NET 3. Editor: Fixed crash when calling RenderTexture. ReleaseTemporary twice for same texture Editor: Fixed custom layout menu items getting out of sync with Shortcut Manager.
Editor: Fixed decimal values using comma instead of dot when OS locale has been changed to non-english language.
Editor: Fixed generic menu issue related to incorrect grouping of child menu item's when parent menu item contains space " " as its last character. Editor: Fixed invalid screen parameters when multiple game views instances are active.
Editor: Fixed issue LoadSceneAsync would not trigger subscribed callbacks on load Editor: Fixed issue where assets from Unity's built in resources could not be loaded by AssetDatabase. LoadAllAssetsAtPath Editor: Fixed issue where drag'n'dropping a texture onto a gameObject in the scene creates a material with no texture in HDRP projects.
Editor: Fixed issue with Undo not being enabled in a particular workflow Editor: Fixed MenuItems not being called when pressing the corresponding key combination if the key combination contains the Space key , Editor: Fixed null reference exception while modifying pre-muscle settings of an Avatar. Editor: Fixed NullReferenceException being thrown in a certain case when creating an Animation Condition parameter after creating the Animation Condition. Editor: Fixed NullReferenceException when having multiple asmdefs in the same folder.
Editor: Fixed right clicking a shortcut entry in the Shortcut Manager window not selecting the entry , Editor: Fixed scene visibility column hiding the search path of the hierarchy , Editor: Fixed selected shortcut entry in the Shortcut Manager not being reset when changing categories , Editor: Fixed serialization issue for MonoBehaviour's with no script causing a crash in save scene Editor: Fixed the issue with project update from Editor: Fixed the sprite sheet grid artifact when clicking drop-down menus in texture inspector.
Editor: Horizontal scrollbar added for Preset Manager Settings Editor: Make sure that we bail out immediately when dragging a preset on a UnityObject that already has the dragged component Editor: Minimize button "-" does not work for Scene, Game, Hierarchy etc. Editor: Remove cursor warning when calling Cursor. SetCursor on a texture loaded from an asset bundle Editor: Set the width of Property handler object visible area to its default maximum Editor: Show imported components on Model asset prefabs again was hidden because we don't want to show components for normal prefab assets.
Editor: Test Runner console message overlapping the test menu fix Editor: Unity Test Runner will not execute PrebuildSetup code for ignored playmode tests or tests that are disabled on the selected platform.
GI: File reading errors with hashID. GI: Fix for when the lightmap preview window doesn't get cleared when lightmaps are removed. GI: Fixed a bug where a probeset with completely overlapping positions would cause the deringing settings array to become shifted. It could occur when entering avatar configuration when baking or making sweeping changes to instances contained in the scene.
Has a higher SerializedFile version. GI: Fixed by introducing proper round robin sampling between supersamples. GI: GICache errors are thrown when baking Terrain with trees having deringing enabled on the light probes GI: GPU Lightmapper, use interpolated vertex normal when shading bounce light, rather than plane normal. GI: Improved sampling when baking lightmaps in scenes with translucent objects. GI: Indirect probe lighting should be affected by the indirect intensity slider in the Progressive Lightmapper.
Graphics: Explicitly disallow destroying of temporary render textures Graphics: Fix crash when stripping Umbra module on platforms supporting native code stripping. Graphics: Fix Fog settings not being preserved for the additively loaded scenes.
Graphics: Fix Inspector Previews using black cubemaps for environment reflection. Graphics: Fix issue with argument buffer not being bound properly only a subset of the view was bound. Graphics: Fix out-of-memory when trying to compile shader that uses self-referencing macro Graphics: Fixed a rare crash where instancing properties are absent from the MaterialPropertyBlock object sent to DrawMeshInstanced calls.
Graphics: Fixed an issue that would crash the editor when copying raw depth buffers. Graphics: Fixed an issue where activated second display is not rendering when running the project in Standalone Graphics: Fixed blicking when rendering at native resolution in fullscreen with OpenGL on Windows Graphics: Fixed Crash when calling Graphics.
ExecuteCommandBuffer if CommandBuffer. SetShadowSamplingMode is used before it , Graphics: Fixed frame debugger showing bad keywords on some cases when connected to standalone playe Graphics: Fixed graphics format that should support random writes. Graphics: Fixed loading of compressed texture with incomplete mipmap chain , Graphics: Fixed RenderTexture asset UI to lose selected format data when the selected format is not supported.
Graphics: Fixed scene view rendering default skybox when SRP is enabled Graphics: Fixed support for 32 bit vertex index buffer sub-mesh on dx11 during SRP batching. Graphics: Fixed Texture. Graphics: Force rebaking of Reflection Probes in the Editor when changing the shader code of the Renderers used in baked Reflection Probes Graphics: MeshTopology. Quads generates a draw call that uses 3 point patches instead of 4 point Graphics: Metal: Fix a rare, generic codegen regression after adding Metal Tessellation support , Graphics: Metal: Fixed a performance issue that prevented GPU drivers from utilizing internal texture compression did not apply to RenderTexture.
Graphics: Optimizes single-colored ambient probe updates. Graphics: Skip shadow lights and shadow casters culling when shadows are disabled Graphics: Vulkan: Fixed a race condition between updating ComputeBuffers from script and rendering from them within Graphics jobs. This cause cause crashes on some platforms. IIterable interface. IL2CPP: Fixes a compilation error that can occur when the debugger is enabled but there are no source files specified in the symbol data.
Adding support for pointer types when executing an initobj instruction. IL2CPP: Prevent a possible crash when a list of generic or nullable types with a field that is a struct with explicit layout is reallocated. Note: on iOS startButton or Menu button only reports down event, there's no up event, that's why we're simulating up event right after down event to simulate a click.
Linux: Fix crash on Editor startup when using -force-vulkan , Linux: Fix using multiple identical webcams on Linux , Linux: Fixed annoying "'Unity' is not responding" message on Linux. Linux: Fixed issue where tabs were incorrectly processed twice. Linux: Fixed issue with keyboard input not being captured by the Game view when in Play mode , Linux: Fixed Linux Editor executable being much larger than it used to be 1.
Linux: Fixed progress bar freeze when sprite assets have invalid names , Linux: Fixed touchpad scrolling being too sensitive in the Linux Editor Linux: Strong Input lag when locking cursor and using mouse with hz polling rate , Lumin: Fix an issue where the minimum platform API level in a custom manifest was not being respected.
Mobile: [Mobile]Fixed distortion in reflection when using baked reflection probes , Multiplayer: Fixed issue where the unet hlapi package was not being automatically added to old projects opened in OSX: Fixed resolution crash when setting to invalid values via script Package Manager: A "Failed to fetch versions information" error would be displayed in Package Manager window for all unknown packages.
Package Manager: Add a warning message if you disable a package and that causes dependencies to also be disabled. Package Manager: Add information to compiler errors explaining if a package has been disabled as a dependency of another package.
Package Manager: Add information to info messages for disabled components in the inspector explaining if a package has been disabled as a dependency of another package. Package Manager: Fix an issue that prevented specific native plugins to be correctly identified the second time a project was loaded. Package Manager: Fix an issue where packages would not be found because the project configured registry URL ended with an extraneous slash. Package Manager: Fix error message when dragging Packages folder on to Favorites section Package Manager: Fix for upgraded projects that use XR or Timeline and have disabled modules , Package Manager: Fix imcompatible packages showing up in the list of packages to install Package Manager: Fix incorrect text with the update button when a package is being installed , Package Manager: Not installed packages are shown in package manager window Package Manager: Package Manager throws "Input string was not in a correct format" error when using Locales with "," number separating , Package Manager: Package Manager UI refreshes the package list when entering play mode , Package Manager: Packages, that are imported as dependencies for other packages, are not shown in Package Manager UI Package Manager: The Asset Database refresh could hang when removing or updating the version of an installed package.
Particles: Apply collisions during the initial simulation step of newly spawned particles. Particles: Apply the Simulation Speed modifier to the initial simulation step when spawning new particles , Particles: Recompute particle bounds after executing a C Job. Physics: CharacterController will now ignore Rigidbodies that have their collision detection turned off Physics: Correct Rigidbody.
AddExplosionForce docs that were out of sync with code , Physics: Fix a spelling issue in the physics settings, renamed Default Max Angular Speed ,
0コメント