Ps4 fallout 76 update download error






















So far, however, there isn't much to report. As longtime Fallout 76 loyalists know, this update problem is hardly the first bug Bethesda has been forced to address since the game launched in From its messy post-launch period to more recent shortcomings involving premium subscriptions and dupe glitches, this open-world game has certainly lived up to its publisher's negative reputation for its abundance of technical follies.

While much of the strong public distaste for Fallout 76 has faded over years of the game's existence, this issue with an erroneously deployed update is just another embarrassing roadblock in ensuring the title fosters a passionate community of players.

Bethesda has not officially commented on the specifics of how this mysterious update came to be, but the most common theory amongst players is that a build of the upcoming Steel Dawn update accidentally made its way to live servers.

The substantial patch is expected to release December 1, which could very well mean someone's virtual calendar was off track by one week. As of now, it's unclear how the patch will, or if it even can, be rolled back in a timely manner. At best a new update will have to be deployed for Xbox and Windows 10, and at worst those who install the download may be forced to uninstall Fallout 76 completely. The Steel Dawn update for Fallout 76 intends to kick off the game's third season of content themed around the highly anticipated arrival of the Brotherhood of Steel.

There are also major plans for expansion of the CAMP system and overhauls to the hunger and thirst debuffs that have been part of the experience since launch.

Blueprints: Fixed an issue with the cost of wires not being factored in when storing blueprints. Crafting: Fixed an issue where certain objects aren't able to be scrapped through the stored tab.

Workshops: Fixed an issue where certain stored items obtained from claiming a Public Workshop can't be placed again. Crafting: Fixed a visual issue with scrapping items in Crafting Menus.

Crafting: Fixed an issue where mods cost less steel than what's displayed in Crafting Menus. Crafting: Fixed a display issue where incorrect number of Junk items can appear in Crafting Menus.

Weekly Challenge: Fixed an issue that caused the weekly challenge 'Complete Quests and Events in a Group while at Night' to work during the day and only recognize events. It will now look for quests and events that are completed at night. Weekly Challenge: Edited the description of a Weekly Challenge to correctly reflect the direction.

Sub-Challenge: Fixed an issue that prevented certain photomode challenges from completing as expected. Sub-Challenge: Fixed an issue that prevented certain Bobblehead challenges from completing as expected. Sub-Challenge: Fixed an issue that caused a challenge to be marked as complete incorrectly. Lifetime Challenges: Fixed an issue where some lifetime challenges would revert progress after logging out. Scorched: Fixed an issue where Wasteland Whisperer could affect Scorched.

Dev Note : Wasteland Whisperer can no longer be used to pacify Scorched. Scorched: Shooting a Scorched in the leg will no longer break their weapon causing them to not attack the player. Scorched: Fixed an issue where Scorched may be using invisible weapons or not appearing to fire their weapon correctly. Scorched: Fixed an issue that caused floating debris and disassembled guns to appear in Scorched hands when killed.

ITEMS Weapons: Fixed an issue that would sometimes cause plasma weapons, flamers and flamer mods, and weapons with explosive bullet mods to not do damage to other players and creatures. Armor: Fixed an issue that would cause players exiting power armor to sometimes appear stretched and unable to reenter power armor. Armor: Addressed several issues that would prevent players from exiting power armor and at times cause the Pip-Boy to become unavailable.

Weapons: Fixed an issue that prevented the Gauss Rifle from being identified as a rifle. Now rifle-related perks can be applied to the Gauss Rifle. Weapons: Legendary Hunting Rifles will now drop as loot. Weapons: Fixed an issue where the Walking Cane provided as many resources when scrapped as it costs to craft.

Armor: Fixed an issue where some Pocketed Chest Pieces were resetting players back to their base carry weight upon logging back into the game. Armor: Fixed an issue where players can leave behind an unusable chassis after exiting Power Armor.

Weapons: M79 Grenade Launcher is now considered an explosive weapon in perks instead of being incorrectly considered a shotgun. Fusion Cores: Fixed an issue where Fusion Core generators were producing cores at a slower rate than intended.

Magazine: Fixed the Backwoodsman 2 magazine to appropriately boost Tomahawk damage. Mirelurk Eggs: Harvesting Mirelurk Eggs will not result in two separate eggs.

Weapons: Fixed an issue where several combat rifle automatic receiver mods were prevented from receiving automatic rifle perk bonuses.

Weapons: Fixed an issue where multiple weapons were able to be equipped at the same time. Weapons: The Vampire weapon mod effect now works only when hitting living targets as intended. Armor: Fixed an issue where Power Armor parts would display on top of previously equipped parts. Weapons: Fixed an issue where bashing an enemy with certain weapons would add the projectile to the enemy's inventory.

Armor: Fusion Cores will no longer replenish to full charge upon joining another world. Quest: Daily Missile Silo quest rewards are now correctly obtainable only once per day. The event will now progress to the next stage if the Sonic Generator is already repaired when the Event begins. Quack Surgeon: Quack Surgeon no longer allows for reviving hostile players. Strange in Numbers: Strange in Numbers effects now scale properly with multiple teammates with and without mutations.

Happy Camper: Happy Camper now functions correctly whether the player is inside or outside of their C. Homebody: The Homebody perk now works as intended when at a claimed Public Workshop. PVP Teams: Teamed players can no longer unfairly block an attacking player when that player attempts to overtake a workshop. Your teammate will enter PVP with the attacking player.



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